PLEASE READ before participating in the Minecraft Beta:
You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
Xbox One and Windows 10 players can opt in and out of the beta from the Xbox Insider Hub app. Android players can opt in and out from the Minecraft page of the Google Play Store
Beta builds will likely be unstable and are not representative of final version quality. Please backup your Worlds before joining the beta
Finished releases may not include all changes and fixes from the beta to preserve stability and may slip to a later release
Report bugs to bugs.mojang.com and all feedback to feedback.minecraft.net
This beta features a whole ocean of new features from the upcoming Update Aquatic! These features are work in progress and more are on the way but we wanted to take the opportunity to get early feedback from players. If you find any bugs, please report them on bugs.mojang.com and post all thoughts and suggestions to feedback.minecraft.net. Thanks for playing!
Changes:
Dolphins can now be given Raw Fish or Raw Salmon and will swim towards the nearest Ocean Ruins or Shipwreck
Undead mobs will now sink in water and can walk on the bottom
Husks that have sunk in water will now transform into Zombies and Zombies will transform into Drowned
Skeleton Horses can now be ridden underwater
Skeletons and Strays will switch from ranged to melee attacks while underwater and switch back when out of water
Changed the steering of Boats when using keyboard and mouse by pressing W to move forward and S to reverse
Improved player swimming at the surface of water
Tridents can now be enchanted with Mending and Unbreaking
Added an animation when using Riptide in first person perspective
Drowned are no longer behind the Experimental Gameplay toggle
Drowned now spawn with a chance of holding a Nautilus Shell
Nautilus Shells are no longer behind the experimental Gameplay toggle
Updated the Riptide spin texture
Fixes:
Fixed several of the top crashes that occurred during gameplay
Fixed a crash that occurred when playing Truffletop Town and dying while using Elytra and Fireworks
Pick Block will now work in Survival mode
Players can once again resurface after tapping "fly down" arrow while swimming with touch controls
Breaking coral with a Pickaxe will now drop dead coral and will drop living coral when using Silk Touch
Fixed Dolphins getting stuck in their idle animation
Firework Rockets now appear in the Recipe Book when being searched for in Survival
Fixed fish not rendering when moving out of render distance and back
'/clear' will now clear items properly
The first mouse click after re-mapping an action to a key is now recognized
Improved messaging when there are no Old Worlds to sync
Leads and Balloons can no longer be attached to Horses being ridden by players
Enchantment names can now be seen on the Enchantment Table screen with Pocket UI when using keyboard and mouse
Fixed helmets being visible after being destroyed by taking damage from a mob
Resource and Behavior Packs are now properly enabled/disabled on Realms when restoring backups or replacing worlds
Changes made to the 'Trust Player Permissions' setting during world creation will now persist after loading into the world
Fixed some visual issues with Kelp
Ladders no longer appear as invisible blocks with collision when placed using '/setblock'
The surface of water can now be seen when viewing from behind glass underwater
Sneaking and jumping into water no longer prevents jumping or swimming upwards
Double doors once again display correctly
Fixed the texture of Dark Prismarine Stairs
Banners are no longer consumed from the inventory when placed in Creative mode
Pick Block will now pick the proper variant of Buttons and Pressure Plates
Glass once again renders properly at further distances and certain angles
Zombie Villagers created during world generation are no longer super fast
It's once again possible to eat Raw Fish
It is no longer possible to refill breath by swimming against ice
Fixed a redundant gray line at the top of the Drowned's legs
The Trident will now be thrown the direction the cursor is pointing when playing in VR
Pressing the 'Default Settings' button will now only affect the control scheme that is selected
Personal Game Mode is now fully applied in Game Settings when switched from Survival to Creative
The Ender Dragon will no longer get stuck if the player moves too far away. Silly dragon!
Bone Meal is now depleted when used on Kelp from a Dispenser
Dropped items can once again pass under top slabs
Image thumbnails and game modes for worlds and world templates will now appear when searching on the Storage screen
The book on the Enchantment Table screen no longer overlaps the suggested enchantment's name
Tall birch trees will once again generate in Mutated Birch Forests
Mobs will no longer rotate their heads 360 degrees while in Boats
Fixed water not rendering when viewed at certain angles near the surface
Splash Water Bottles will now keep Dolphins hydrated on land
A controller tooltip will now appear when it is possible to place blocks underwater
All overhangs and floating islands will once again generate with grass or snow under them
Bryce Mesa biomes will now generate correctly
Fixed entering a Minecart from another Minecart
Players will no longer spawn on land in the swimming animation after swimming near land and exiting a world
Blocks can no longer be placed with no other block to support it when sprint-flying underwater in Creative mode
Riptide can no longer be used while riding a mount
Ice bergs, Sea Grass, and Kelp can no longer replace blocks of an Ocean Monument when generated
Fixed the glint on enchanted Tridents in first person
Fixed the rotation of Tridents while charging in first person
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